80% of every coin's pump.fun creator fees is held in escrow for the developer of the game it was launched for.
10% buys back and burns the coin. 10% buys back and burns $STEAM (held in the platform vault until the $STEAM mint is set).
Launchers get no share. The split is written on chain at launch and can't change.
Launching
Coins launch from this website only, by pasting a Steam store link, an appid, or picking a game from the search.
Many coins can point at the same game; each has its own escrow.
Three launches per wallet per day.
The launcher types the name and ticker and uploads their own image. Do not use the game's capsule art, screenshots or logos, and do not imply the developer endorses the coin.
Launches touching tragedies, minors, violence or hate go to the STEAM desk first. The desk can decline them.
Games whose developer blocked coins can't get new ones. DLC, soundtracks and tools can't get coins.
Claims
The developer proves the game by posting a one-time code in a Steam announcement for it, or in the store page About text.
Only the developer's own announcements count. Press articles that Steam lists next to them do not.
When Steam can't be read, a person on the desk checks the game's Steam page by hand.
A verification counts for 7 days. Claiming pays out everything held and forwards new fees.
Burns and opt outs
Unclaimed 90 days after launch, a coin's escrow buys back and burns the coin until the developer claims.
A verified developer can opt out (the fees burn instead, for good) and block new coins for the game.
Risk
Memecoins can go to zero. Nothing here is financial advice.
Not affiliated with Valve Corporation or Steam. Game names and art belong to their owners. Not affiliated with pump.fun.
A coin launched for a game is not endorsed by its developer unless they claim.