County of Fortune
Steam Store Page

Build an entire medieval county, not just a city. Found villages across a wide, varied landscape, weave trade along rivers and roads, and guide mayors, noble houses, and cultures as your region comes to life. A city-builder on a much bigger scale, no two counties are alike.
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About This Game
Build an entire medieval county, not just one town. You place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.
As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.
Will you raise one prosperous heartland, or a patchwork of proud rival houses?
You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.
Pick the site for every settlement and set its direction – streets and grid fill in as it grows.
Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city
Watch procedurally generated buildings fill out your settlements, street by street
Link your holdings into a single seamless region, not a medley of disconnected outposts
The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.
No two patches of ground play the same way.
Resource deposits, biomes, and terrain profiles decide what each plot is good for
Navigable rivers turn geography into logistics – place wisely and trade flows
Climate, soil, and elevation shape which crops, industries, and products thrive
Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines
Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows; plant a city far from water and the county feels it.
The economy is wide, layered, and deliberate.
Raw materials are refined into advanced goods across real production chains
Settlements specialize based on what the surrounding land offers
Wagons, carts, and river vessels carry goods across the county on their own
Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings
You do not micromanage a single market square – you tune a regional economy and watch it breathe.
A county is more than its ledgers. Three layers of characters shape every playthrough:
Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws
Noble Houses – every mayor belongs to a house, and rival...
From the game's Steam store page.