Skip to content
https://steamlaunch.lol/app/3204330

County of Fortune

Steam Store Page
County of Fortune screenshot

Build an entire medieval county, not just a city. Found villages across a wide, varied landscape, weave trade along rivers and roads, and guide mayors, noble houses, and cultures as your region comes to life. A city-builder on a much bigger scale, no two counties are alike.

Coins on STEAM:No coin yet
Held for dev:-
Release date:Nov 5, 2026
Developer:Nepos Games
Publisher:Aquila Interactive
Genres for this game on Steam:

Not affiliated with Nepos Games unless claimed.

Are you the developer? Claim

Launch a coin for County of FortuneYou type the name and ticker and upload your own image. 80% of its fees are held for the developer.

Fee split for every coin

Held for the developer of County of Fortune80%
Buys back and burns the coin10%
Buys back and burns $STEAM10%
The launcher0%

Claim status

No coin yet. The developer can claim before any coin exists.

The developer connects a wallet, gets a one-time code and posts it in a Steam announcement for County of Fortune (or the store page About text). We read Steam and pay out. Claim fees

Payments

Nothing paid to the developer yet.

About This Game

Build an entire medieval county, not just one town. You place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.

As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.

Will you raise one prosperous heartland, or a patchwork of proud rival houses?

You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.

Pick the site for every settlement and set its direction – streets and grid fill in as it grows.

Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city

Watch procedurally generated buildings fill out your settlements, street by street

Link your holdings into a single seamless region, not a medley of disconnected outposts

The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.

No two patches of ground play the same way.

Resource deposits, biomes, and terrain profiles decide what each plot is good for

Navigable rivers turn geography into logistics – place wisely and trade flows

Climate, soil, and elevation shape which crops, industries, and products thrive

Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines

Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows; plant a city far from water and the county feels it.

The economy is wide, layered, and deliberate.

Raw materials are refined into advanced goods across real production chains

Settlements specialize based on what the surrounding land offers

Wagons, carts, and river vessels carry goods across the county on their own

Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings

You do not micromanage a single market square – you tune a regional economy and watch it breathe.

A county is more than its ledgers. Three layers of characters shape every playthrough:

Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws

Noble Houses – every mayor belongs to a house, and rival...

From the game's Steam store page.